![]() ![]() As a general rule, each node can support around five ships. ![]() A balance can be fairly easily figured out by adding or subtracting ships from trade nodes one by one until income is maximized. While more ships on a node produces more resources, they always produce fewer resources per ship. Having too few ships, on the other hand, may not generate enough goods to adequately supply high demand. Having too many trading ships on nodes producing a type of good floods the market, driving down prices. The price of trade goods are impacted by supply. ![]() On the downside, reaching these trade nodes may take dozens of turns, and they are under threat from Pirates and hostile factions. Accessing trade nodes in these theatres with merchant ships such as indiamen and dhows can generate substantial amounts of income depending on the quantity and quality of trading partners, to the point of making tens of thousands of gold per turn with a substantial enough trade fleet. Trade in Empire: Total War functions similarly to previous iterations with one major exception: the introduction of trading theatres and trade nodes. ![]()
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